HITMAKINGZ — project visual
MISSION FILE · 007 / 007 · WEB DESIGN / UX-UI + WEB DEVELOPMENT

HITMAKINGZ

A web application that helps music artists move from noise to signal.

ROLE
UX/UI DESIGN + WEB DEVELOPMENT
IMAGES
13
STAGE 01 / 04

THE IDEA

« From noise to signal. »

Too many choices, not enough direction; thousands of tutorials, zero strategy. HITMAKINGZ doesn't sell visibility, it gives an artistic identity: we identify who the artist is, we draw a plan from it, we connect them to compatible artists.

IN MOTION · HITMAKINGZ
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THE PLAN

A three-step protocol, built like a game. The Scan, in nine questions, reveals the artist's archetype among seven profiles named after films — Whiplash, Akira, Kids, Lost in Translation, Amadeus, Drive, Moonlight. The Plan turns that archetype into concrete steps, over 90 days. The Network connects them to other artists.

THE FILE / MISSION PIECES
  1. Source code
  2. Web assets
  3. Interface and experience design
STAGE 03 / 04

THE DESIGN

I designed the UX/UI and developed the application: a retro operating-system interface (HMZ_SYSTEM.EXE), a shareable Signal Card, a dashboard with quests and progression, a live scene, proof and stats — seventeen pages in all.

READ THE MAKING-OF IN THE JOURNAL ↗
MOODBOARD · THE IMAGES OF THE HITMAKINGZ WORLD · 38 IMAGES
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STAGE 04 / 04 · MISSION COMPLETE

THE RESULT

The application is live: you create an account, take the scan, receive your archetype and your plan. The screens below come from a session recorded inside the application.