HITMAKINGZ: an artist diagnosis turned into a game
Seven archetypes named after films, an eight-step plan, seven levels from Static to Supernova: how an application helps artists move from noise to signal.

The web: UX/UI design and development.
The home of screens: websites and applications, from the journey to the code. Here we show how an interface is thought through — what the visitor must understand, in what order, and why.
Seven archetypes named after films, an eight-step plan, seven levels from Static to Supernova: how an application helps artists move from noise to signal.

To introduce a social network without an algorithm, the site doesn't list features: it walks the visitor through nine emotions, from “that's exactly me” to “I'm in”.
